Venice – Hacking the Museum Experience

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Date: 17-03-2016 / 18-03-2016
Location: Ca’ Foscari University Campus, Mestre

We’re looking for innovative and advantageous designers, coders, museum experts and lovers, cultural managers,  artists, creatives, IT and marketing experts to take up the challenge of redefining the museum experience and take their new ideas to market. Come join us!

About

On March 17-18, 2016 the Europeana Space Project will host its 4th hackathon in Venice, Italy. We invite everyone to come and push their creative limits and hack the museum experience. 17 and 18 March 2016 Europeana Space’s hackathon initiatives will arrive to Venice, organizing an exciting event where you all are invited to join in and challenge yourselves! The hackathon will focus on building new solutions to improve the museum experience, enhancing content, engaging the audience and improving the educational experience.

What?

During the two-day event, hackathon participantsnees will team up and work with digitized cultural heritage materials contents provided by some of Europe’s premiere cultural heritage institutions. They will develop new ideas and prototypes reusing these materials to enhance and improve the entire museum experience, physical and digital.

Why? 

In the past several years the amount of digitized cultural content made available online has grown exponentially. The way people interact with culture and media as well as the way people learn and absorb information has changed as well. Museums around the world are moving away from a physical space speckled with digital devices to digital spaces that operate in the physical. Placards on the wall next to pieces are no longer enough. The E-Space Museums Hackathon seeks to discover new disruptive, innovative and sustainable ways that museums can enter this “phygital” realm.

How? 

Hacking the museum experience will be a 48-hour marathon of brainstorming, Q&A, pitches and networking. Participants’ and experts’ know-how will be mixed to explore and develop innovative solutions for the museums and its educational implications. Hackathon participants will be encouraged to utilize new technologies and devices to see how digitized materials can enrich the museum experience. Participants will have access to the technical solutions developed within the E-Space Museums Pilot – the Toolbox and Blinkster, as well as access to millions of digitized cultural heritage items from around the world via Europeana Space’s Technical Platform. Nothing is off limits though, if you can dream it we will try and help you create it. – will be also presented and evaluated.

Participants will have direct access to museum experts to discuss audience needs. discuss with museum experts about audience’s and museum’s needs, fFrom the marketing and educational perspectives to,e learning, educational endeavors as well as the general nuts and bolts of how valuable information on how these institutions operate. Additionally, technical staff will be on hand to assist with development issues and business modelling consultants to help shape and hone participants ideas for the marketplace.

Link: Hacking the Museum Experience

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